add first version code
This commit is contained in:
42
gjk_interface/CMakeLists.txt
Normal file
42
gjk_interface/CMakeLists.txt
Normal file
@@ -0,0 +1,42 @@
|
||||
cmake_minimum_required(VERSION 3.8)
|
||||
project(gjk_interface)
|
||||
|
||||
if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
|
||||
add_compile_options(-Wall -Wextra -Wpedantic)
|
||||
endif()
|
||||
add_compile_options(-g)
|
||||
|
||||
find_package(ament_cmake REQUIRED)
|
||||
find_package(eigen3_cmake_module REQUIRED)
|
||||
find_package(Eigen3 REQUIRED) # 查找Eigen3库
|
||||
|
||||
add_library(${PROJECT_NAME} SHARED
|
||||
src/gjk_interface.cpp
|
||||
)
|
||||
|
||||
ament_target_dependencies(gjk_interface
|
||||
Eigen3
|
||||
)
|
||||
|
||||
target_include_directories(${PROJECT_NAME}
|
||||
PUBLIC
|
||||
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
|
||||
$<INSTALL_INTERFACE:include>
|
||||
)
|
||||
|
||||
install(TARGETS ${PROJECT_NAME}
|
||||
EXPORT export_${PROJECT_NAME}
|
||||
ARCHIVE DESTINATION lib
|
||||
LIBRARY DESTINATION lib
|
||||
RUNTIME DESTINATION bin
|
||||
)
|
||||
|
||||
install(
|
||||
DIRECTORY include/
|
||||
DESTINATION include
|
||||
)
|
||||
|
||||
ament_export_targets(export_${PROJECT_NAME} HAS_LIBRARY_TARGET)
|
||||
ament_export_include_directories(include)
|
||||
|
||||
ament_package()
|
||||
202
gjk_interface/LICENSE
Normal file
202
gjk_interface/LICENSE
Normal file
@@ -0,0 +1,202 @@
|
||||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
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||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
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||||
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|
||||
"Legal Entity" shall mean the union of the acting entity and all
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||||
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|
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"control" means (i) the power, direct or indirect, to cause the
|
||||
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|
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|
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"You" (or "Your") shall mean an individual or Legal Entity
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|
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Notwithstanding the above, nothing herein shall supersede or modify
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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To apply the Apache License to your work, attach the following
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27
gjk_interface/include/gjk_interface.hpp
Normal file
27
gjk_interface/include/gjk_interface.hpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#ifndef GJK_INTERFACE_HPP
|
||||
#define GJK_INTERFACE_HPP
|
||||
|
||||
#include <vector>
|
||||
#include <Eigen/Dense>
|
||||
|
||||
typedef enum {
|
||||
COLLISION_RESULT_NO_COLLISION = 0,
|
||||
COLLISION_RESULT_COLLISION = 1,
|
||||
COLLISION_RESULT_ERROR = -1
|
||||
} CollisionResultE;
|
||||
|
||||
struct OBB {
|
||||
Eigen::Vector3d center; // 中心
|
||||
Eigen::Vector3d axis[3]; // 3条正交的棱边方向轴(单位向量)
|
||||
double halfExtent[3]; // 沿各轴的半长(从中心到面的距离)
|
||||
};
|
||||
|
||||
namespace gjk_interface {
|
||||
bool gjkCollisionJudge(const std::vector<Eigen::Vector3d>& polyA, const std::vector<Eigen::Vector3d>& polyB);
|
||||
OBB createOBBFromVertices(const std::vector<Eigen::Vector3d>& vertices,
|
||||
const float length, const float width, const float height);
|
||||
bool checkOBBCollision(const OBB &obb1, const OBB &obb2);
|
||||
|
||||
} // namespace gjk_interface
|
||||
|
||||
#endif // GJK_INTERFACE_HPP
|
||||
16
gjk_interface/package.xml
Normal file
16
gjk_interface/package.xml
Normal file
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
<?xml-model href="http://download.ros.org/schema/package_format3.xsd" schematypens="http://www.w3.org/2001/XMLSchema"?>
|
||||
<package format="3">
|
||||
<name>gjk_interface</name>
|
||||
<version>0.0.0</version>
|
||||
<description>gjk_interface</description>
|
||||
<maintainer email="zj@todo.todo">zj</maintainer>
|
||||
<license>Apache-2.0</license>
|
||||
|
||||
<buildtool_depend>ament_cmake</buildtool_depend>
|
||||
<depend>Eigen3</depend>
|
||||
|
||||
<export>
|
||||
<build_type>ament_cmake</build_type>
|
||||
</export>
|
||||
</package>
|
||||
249
gjk_interface/src/gjk_interface.cpp
Normal file
249
gjk_interface/src/gjk_interface.cpp
Normal file
@@ -0,0 +1,249 @@
|
||||
#include "math.h"
|
||||
#include "gjk_interface.hpp"
|
||||
|
||||
#define POLY_SIMPLIFY_MAX_SIZE 4
|
||||
using namespace Eigen;
|
||||
|
||||
namespace gjk_interface {
|
||||
const Vector3d support(const std::vector<Vector3d>& poly, const Vector3d& dir)
|
||||
{
|
||||
float maxDot = -INFINITY;
|
||||
Vector3d supportPoint;
|
||||
|
||||
for (const Vector3d& p : poly) {
|
||||
float dot = p.dot(dir);
|
||||
if (dot > maxDot) {
|
||||
maxDot = dot;
|
||||
supportPoint = p;
|
||||
}
|
||||
}
|
||||
|
||||
return supportPoint;
|
||||
}
|
||||
|
||||
Vector3d supportMinkowski(const std::vector<Vector3d>& polyA, const std::vector<Vector3d>& polyB, Vector3d& dir)
|
||||
{
|
||||
Vector3d simplexPoint = support(polyA, dir);
|
||||
const Vector3d oppositeDir = dir * -1;
|
||||
simplexPoint = simplexPoint - support(polyB, oppositeDir);
|
||||
return simplexPoint;
|
||||
}
|
||||
|
||||
Vector3d checkLineSegment3D(const Vector3d& v0, const Vector3d& v1) {
|
||||
Vector3d a = v1 - v0; // 线段方向向量
|
||||
Vector3d b = -v1; // 从v1到原点的向量
|
||||
|
||||
float aDotA = a.dot(a);
|
||||
Vector3d bParallel = a * (a.dot(b) / aDotA); // 平行投影
|
||||
Vector3d bPerp = b - bParallel; // 垂直投影(新方向)
|
||||
|
||||
return bPerp;
|
||||
}
|
||||
|
||||
Vector3d GetNormalToOri(const Vector3d& a, const Vector3d& b, const Vector3d& c) {
|
||||
Vector3d ab = b - a;
|
||||
Vector3d ac = c - a;
|
||||
Vector3d ad = -a;
|
||||
|
||||
Vector3d n_initial = ab.cross(ac);
|
||||
Vector3d n_outer = (n_initial.dot(ad) < 0) ? -n_initial : n_initial;
|
||||
return n_outer;
|
||||
}
|
||||
|
||||
Vector3d GetDir(const std::vector<Vector3d>& simplex) {
|
||||
if (simplex.size() == 1) {
|
||||
return -simplex[0];
|
||||
} else if (simplex.size() == 2) {
|
||||
return checkLineSegment3D(simplex[0], simplex[1]);
|
||||
} else if (simplex.size() == 3) {
|
||||
return GetNormalToOri(simplex[0], simplex[1], simplex[2]);
|
||||
}
|
||||
return Vector3d(0, 0, 0);
|
||||
}
|
||||
|
||||
bool CheckTetrahedronHaveZero(const std::vector<Vector3d>& simplex) {
|
||||
Vector3d A = simplex[0];
|
||||
Vector3d B = simplex[1];
|
||||
Vector3d C = simplex[2];
|
||||
Vector3d D = simplex[3]; // 最新点(面ABC的对
|
||||
// 构造线性方程组 Ax = b(求解alpha, beta, gamma)
|
||||
Matrix3d mat;
|
||||
mat.col(0) = A - D; // x1-x4, y1-y4, z1-z4
|
||||
mat.col(1) = B - D; // x2-x4, y2-y4, z2-z4
|
||||
mat.col(2) = C - D; // x3-x4, y3-y4, z3-z4
|
||||
Vector3d b = -D; // -x4, -y4, -z4
|
||||
|
||||
// 求解方程组:mat * [alpha; beta; gamma] = b
|
||||
if (mat.determinant() == 0) {
|
||||
return true;
|
||||
}
|
||||
Vector3d x = mat.inverse() * b;
|
||||
float alpha = x(0), beta = x(1), gamma = x(2);
|
||||
float delta = 1 - alpha - beta - gamma;
|
||||
|
||||
// 判定4个权重是否均为正(允许1e-6误差)
|
||||
const float eps = 1e-6;
|
||||
return (alpha > eps) && (beta > eps) && (gamma > eps) && (delta > eps);
|
||||
}
|
||||
|
||||
bool CheckTetrahedronHaveZero2(const std::vector<Vector3d>& simplex) {
|
||||
Vector3d A = simplex[0];
|
||||
Vector3d B = simplex[1];
|
||||
Vector3d C = simplex[2];
|
||||
Vector3d D = simplex[3]; // 最新点(面ABC的对
|
||||
// 构造线性方程组 Ax = b(求解alpha, beta, gamma)
|
||||
auto scalar_triple = [](const Vector3d& a, const Vector3d& b, const Vector3d& c) {
|
||||
return a.dot(b.cross(c)); // Eigen封装了叉积和点积,底层运算与手动计算一致
|
||||
};
|
||||
|
||||
double v0 = scalar_triple(B, C, D);
|
||||
double v1 = scalar_triple(A, C, D);
|
||||
double v2 = scalar_triple(A, B, D);
|
||||
double v3 = scalar_triple(A, B, C);
|
||||
|
||||
// 判断所有符号是否一致(均正或均负)
|
||||
bool all_positive = (v0 > 0) && (v1 > 0) && (v2 > 0) && (v3 > 0);
|
||||
bool all_negative = (v0 < 0) && (v1 < 0) && (v2 < 0) && (v3 < 0);
|
||||
|
||||
return all_positive || all_negative;
|
||||
}
|
||||
|
||||
bool gjkCollisionJudge(const std::vector<Vector3d>& polyA, const std::vector<Vector3d>& polyB)
|
||||
{
|
||||
// 初始搜索方向(从A中心指向B中心)
|
||||
Vector3d centerA(0, 0, 0), centerB(0, 0, 0);
|
||||
for (const auto& p : polyA) {
|
||||
centerA = centerA + p;
|
||||
}
|
||||
for (const auto& p : polyB) {
|
||||
centerB = centerB + p;
|
||||
}
|
||||
centerA = centerA / polyA.size();
|
||||
centerB = centerB / polyA.size();
|
||||
Vector3d dir = centerB - centerA;
|
||||
|
||||
// 初始化单纯形
|
||||
std::vector<Vector3d> simplex;
|
||||
Vector3d newPoint = supportMinkowski(polyA, polyB, dir);
|
||||
simplex.push_back(newPoint);
|
||||
|
||||
int maxIndex = 3;
|
||||
while (true) {
|
||||
dir = GetDir(simplex);
|
||||
if (dir.dot(dir) < 1e-6) {
|
||||
return true;
|
||||
}
|
||||
newPoint = supportMinkowski(polyA, polyB, dir);
|
||||
if (newPoint.dot(newPoint) < 1e-6) {
|
||||
return true;
|
||||
}
|
||||
if (newPoint.dot(dir) < -(1e-6)) {
|
||||
return false;
|
||||
}
|
||||
simplex.push_back(newPoint);
|
||||
if (simplex.size() == POLY_SIMPLIFY_MAX_SIZE) {
|
||||
bool haveZero = CheckTetrahedronHaveZero2(simplex);
|
||||
if (haveZero) {
|
||||
return true;
|
||||
} else {
|
||||
float maxLength = 0;
|
||||
for (size_t i = 0; i < POLY_SIMPLIFY_MAX_SIZE; i++) {
|
||||
Vector3d simplexPoint = simplex[i];
|
||||
float newLength = simplexPoint.dot(simplexPoint);
|
||||
if (maxLength < newLength) {
|
||||
maxLength = newLength;
|
||||
maxIndex = i;
|
||||
}
|
||||
}
|
||||
simplex.erase(simplex.begin() + maxIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// 从8个顶点提取OBB参数
|
||||
OBB createOBBFromVertices(const std::vector<Eigen::Vector3d>& vertices,
|
||||
const float length, const float width, const float height) {
|
||||
if (vertices.size() != 8) {
|
||||
throw std::invalid_argument("OBB创建失败:必须输入8个顶点");
|
||||
}
|
||||
|
||||
OBB obb;
|
||||
|
||||
obb.center = (vertices[1] + vertices[2] + vertices[4] - vertices[0]) * (1.0 / 2.0);
|
||||
|
||||
// 正交化(格拉姆-施密特过程),确保3条轴正交
|
||||
obb.axis[0] = (vertices[1] - vertices[0]).normalized();
|
||||
obb.axis[1] = (vertices[2] - vertices[0]).normalized();
|
||||
obb.axis[2] = (vertices[4] - vertices[0]).normalized();
|
||||
|
||||
obb.halfExtent[0] = length * (1.0 / 2.0);
|
||||
obb.halfExtent[1] = width * (1.0 / 2.0);
|
||||
obb.halfExtent[2] = height * (1.0 / 2.0);
|
||||
|
||||
return obb;
|
||||
}
|
||||
|
||||
// 计算OBB在指定轴上的投影范围(min, max)
|
||||
std::pair<double, double> projectOBB(const OBB& obb, const Vector3d& axis) {
|
||||
// OBB中心在轴上的投影
|
||||
double centerProj = obb.center.dot(axis);
|
||||
// OBB沿轴的总投影长度(半长在轴上的投影之和)
|
||||
double totalExtent = 0.0;
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
totalExtent += obb.halfExtent[i] * fabs(obb.axis[i].dot(axis));
|
||||
}
|
||||
return { centerProj - totalExtent, centerProj + totalExtent };
|
||||
}
|
||||
|
||||
// 判断两个投影范围是否重叠
|
||||
bool areProjectionsOverlapping(double aMin, double aMax, double bMin, double bMax) {
|
||||
return !(aMax < bMin - 1e-6 || bMax < aMin - 1e-6); // 1e-6为浮点误差容限
|
||||
}
|
||||
|
||||
// OBB碰撞检测主函数(输入:两个长方体的8个顶点,共16个)
|
||||
bool checkOBBCollision(const OBB &obb1, const OBB &obb2) {
|
||||
|
||||
// 2. 定义所有需要检查的分离轴(共15条)
|
||||
std::vector<Vector3d> separationAxes;
|
||||
|
||||
// 2.3 两个OBB轴的两两叉积(3×3=9条)
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
Vector3d crossAxis = obb1.axis[i].cross(obb2.axis[j]);
|
||||
if (crossAxis.dot(crossAxis) > 1e-6) { // 排除零向量(轴平行时叉积为零
|
||||
Vector3d crossAxisNormalized = crossAxis.normalized();
|
||||
auto [aMin, aMax] = projectOBB(obb1, crossAxisNormalized);
|
||||
auto [bMin, bMax] = projectOBB(obb2, crossAxisNormalized);
|
||||
if (!areProjectionsOverlapping(aMin, aMax, bMin, bMax)) {
|
||||
// 找到分离轴,判定为不碰撞
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// 2.1 第一个OBB的3条轴
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
auto [aMin, aMax] = projectOBB(obb1, obb1.axis[i]);
|
||||
auto [bMin, bMax] = projectOBB(obb2, obb1.axis[i]);
|
||||
if (!areProjectionsOverlapping(aMin, aMax, bMin, bMax)) {
|
||||
// 找到分离轴,判定为不碰撞
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// 2.2 第二个OBB的3条轴
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
auto [aMin, aMax] = projectOBB(obb1, obb2.axis[i]);
|
||||
auto [bMin, bMax] = projectOBB(obb2, obb2.axis[i]);
|
||||
if (!areProjectionsOverlapping(aMin, aMax, bMin, bMax)) {
|
||||
// 找到分离轴,判定为不碰撞
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// 所有轴均重叠,判定为碰撞
|
||||
return true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user