optimize code

This commit is contained in:
2025-09-30 16:30:06 +08:00
parent 1ba451a3cc
commit dc632d008f
11 changed files with 377 additions and 110 deletions

View File

@@ -122,6 +122,84 @@ public:
static ExecResultCode ParseResultDetail(const std::string & detail);
private:
/**
* Initialize core registry objects (action, BT, skill manager).
*
* Ownership: Creates unique_ptr instances and wires dependencies.
* Must be called first in the constructor before any method that relies on
* these registries. Safe to call only once (no internal guards).
*/
void InitializeRegistries();
/**
* Declare ROS 2 parameters used by this node.
*
* Declaration is separated from parameter retrieval so the logic for
* computing defaults (e.g., locating the skills file) happens after all
* declarations exist. Idempotent only during construction; not intended for
* repeated invocation at runtime.
*/
void DeclareParameters();
/**
* Resolve the skills definition YAML path.
*
* If the 'skills_file' parameter is empty, attempts to fall back to the
* installed package share directory (brain/config/robot_skills.yaml).
*
* Returns: Absolute or relative path string (may be empty on failure).
*/
std::string ResolveSkillsFile();
/**
* Load skill definitions from a YAML file via SkillManager.
*
* Silently returns if the provided path is empty. Emits a warning log if
* parsing/loading fails. Does not throw.
*
* @param skills_file Path to YAML file (may be empty => no-op).
*/
void LoadSkills(const std::string & skills_file);
/**
* Retrieve parameter values and apply post-processing.
*
* Tasks:
* - Clamp random_skill_pick_count_ to >= 1.
* - Parse allowed_action_skills_ list.
* - Parse and store fixed skill sequence.
* Logs summary information for visibility. Assumes all parameters already
* declared via DeclareParameters().
*/
void LoadParameters();
/**
* Register per-skill BT node handlers and the unified ExecuteBtAction client.
*
* This combines two tightly related registration phases to ensure action
* client availability for the handlers. Safe to call exactly once during
* construction.
*/
void RegisterBtAndActionClients();
/**
* Create periodic timers:
* - bt_timer_: high-frequency BehaviorTree ticking.
* - task_timer_: low-frequency sequence/model update trigger.
*
* Must be invoked after registries & parameters are ready. Not re-entrant.
*/
void CreateTimers();
/**
* Create external service interfaces (currently a Trigger to force BT rebuild).
*
* The rebuild service coordinates with atomic flags to avoid unsafe rebuilds
* when disallowed. Does not itself perform heavy work; instead triggers the
* same path as the periodic task.
*/
void CreateServices();
BT::Tree tree_;
BT::BehaviorTreeFactory factory_;
std::unique_ptr<ActionClientRegistry> action_registry_;

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@@ -33,6 +33,18 @@ namespace brain
namespace
{
/**
* @brief Determine whether a skill exposes at least one action-capable interface.
*
* Scans the skill's declared interfaces and treats any entry whose final
* component (suffix after the last '.') case-insensitively matches "action" or
* "service" as action-capable. Services are included because they can be
* wrapped as action-like BT leaves in this framework.
*
* @param spec SkillSpec to inspect.
* @return true if an interface ending with .action or .service is found; false otherwise.
* @thread_safety Read-only; safe for concurrent calls.
*/
bool HasActionInterface(const SkillSpec & spec)
{
for (const auto & iface : spec.interfaces) {
@@ -71,108 +83,17 @@ struct UpdatingFlagGuard
CerebrumNode::CerebrumNode(const rclcpp::NodeOptions & options)
: rclcpp::Node("cerebrum_node", options)
{
action_registry_ = std::make_unique<ActionClientRegistry>(this);
bt_registry_ = std::make_unique<BTRegistry>(factory_, this);
skill_manager_ = std::make_unique<SkillManager>(this, action_registry_.get(), bt_registry_.get());
// Parameters
this->declare_parameter<std::string>("skills_file", "");
this->declare_parameter<double>("node_timeout_sec", node_timeout_sec_);
this->declare_parameter<bool>(
"allow_bt_rebuild_during_execution",
allow_bt_rebuild_during_execution_);
this->declare_parameter<std::string>("allowed_action_skills", "");
this->declare_parameter<std::string>("fixed_skill_sequence", "");
this->declare_parameter<int>(
"random_skill_pick_count",
static_cast<int>(random_skill_pick_count_));
std::string skills_file;
this->get_parameter("skills_file", skills_file);
if (skills_file.empty()) {
try {
auto share = ament_index_cpp::get_package_share_directory("brain");
skills_file = share + std::string("/config/robot_skills.yaml");
RCLCPP_INFO(this->get_logger(), "Using default skills file: %s", skills_file.c_str());
} catch (const std::exception & e) {
RCLCPP_WARN(this->get_logger(), "Could not locate default skills file: %s", e.what());
}
}
if (!skills_file.empty()) {
if (!skill_manager_->load_from_file(skills_file)) {
RCLCPP_WARN(this->get_logger(), "Failed to load skills from %s", skills_file.c_str());
}
}
this->get_parameter("node_timeout_sec", node_timeout_sec_);
this->get_parameter("allow_bt_rebuild_during_execution", allow_bt_rebuild_during_execution_);
int random_pick_param = static_cast<int>(random_skill_pick_count_);
this->get_parameter("random_skill_pick_count", random_pick_param);
if (random_pick_param < 1) {
random_pick_param = 1;
}
random_skill_pick_count_ = static_cast<std::size_t>(random_pick_param);
std::string allowed_raw;
this->get_parameter("allowed_action_skills", allowed_raw);
if (!allowed_raw.empty()) {
// parse allowed action skills list
allowed_action_skills_ = ParseListString(allowed_raw);
RCLCPP_INFO(
this->get_logger(),
"Allowed action skills count=%zu",
allowed_action_skills_.size());
}
std::string fixed_seq_raw;
this->get_parameter("fixed_skill_sequence", fixed_seq_raw);
if (!fixed_seq_raw.empty()) {
auto tmp = ParseListString(fixed_seq_raw);
if (!tmp.empty()) {
fixed_skill_sequence_ = tmp;
}
}
if (fixed_skill_sequence_) {
RCLCPP_INFO(
this->get_logger(),
"Using fixed skill sequence size=%zu",
fixed_skill_sequence_->size());
}
RegisterSkillBtActions();
RegisterActionClient();
bt_timer_ = this->create_wall_timer(
10ms,
[this]() {
ExecuteBehaviorTree();
});
task_timer_ = this->create_wall_timer(
5000ms,
[this]() {
CerebrumTask();
});
rebuild_service_ = this->create_service<std_srvs::srv::Trigger>(
"cerebrum/rebuild_now",
[this](
const std::shared_ptr<std_srvs::srv::Trigger::Request>,
std::shared_ptr<std_srvs::srv::Trigger::Response> resp) {
if (bt_pending_run_ && !allow_bt_rebuild_during_execution_) {
resp->success = false;
resp->message = "BT running and rebuild not allowed";
return;
}
RunVlmModel();
CancelActiveExecuteBtGoal();
UpdateBehaviorTree();
resp->success = true;
resp->message = "Rebuild triggered";
});
RCLCPP_INFO(
this->get_logger(), "CerebrumNode initialized (timeout=%.2f random_pick=%zu)", node_timeout_sec_,
random_skill_pick_count_);
InitializeRegistries();
DeclareParameters();
auto skills_file = ResolveSkillsFile();
LoadSkills(skills_file);
LoadParameters();
RegisterBtAndActionClients();
CreateTimers();
CreateServices();
RCLCPP_INFO(this->get_logger(),
"CerebrumNode initialized (timeout=%.2f random_pick=%zu)",
node_timeout_sec_, random_skill_pick_count_);
}
/**
@@ -420,6 +341,20 @@ void CerebrumNode::UpdateBehaviorTree()
active_sequence_.c_str());
}
/**
* @brief Register per-skill BehaviorTree action handlers (leaf nodes).
*
* For each loaded skill a corresponding BT leaf type <SkillName>_H is
* registered (idempotent: duplicate registrations are caught and logged at
* debug level). The start handler sends a single-skill ExecuteBtAction goal by
* temporarily setting a goal override so that the unified action infrastructure
* stays consistent while still yielding per-node granularity. Running and halt
* handlers manage timeout enforcement, progress monitoring, and logging.
*
* Preconditions: skill_manager_ initialized and loaded. Safe to call once
* during construction. Subsequent calls will just skip already registered
* types.
*/
void CerebrumNode::RegisterSkillBtActions()
{
if (!skill_manager_) {return;}
@@ -531,6 +466,17 @@ std::vector<std::string> CerebrumNode::PickRandomActionSkills(std::size_t count)
return pool;
}
/**
* @brief Convert ordered skill names into a BehaviorTree sequence specification.
*
* Each skill name is transformed into a BTActionSpec with type and name set to
* <Skill>_H (handler leaf). No additional configuration is attached at this
* stage; customization would occur earlier at registration time. The function
* preserves ordering and reserves storage for efficiency.
*
* @param names Ordered list of skill identifiers.
* @return BTSequenceSpec ready for registration/build.
*/
BTSequenceSpec CerebrumNode::MakeSequenceFromSkills(const std::vector<std::string> & names)
{
BTSequenceSpec seq; seq.reserve(names.size());
@@ -681,4 +627,173 @@ CerebrumNode::ExecResultCode CerebrumNode::ParseResultDetail(const std::string &
return ExecResultCode::UNKNOWN;
}
/**
* @brief Initialize registry/manager singletons used by the node.
*
* Allocates ActionClientRegistry, BTRegistry and SkillManager with proper
* dependency ordering so later initialization steps (skill loading, BT
* registration) can safely use them. Must be called exactly once during
* construction before any other helper depending on these objects.
*/
void CerebrumNode::InitializeRegistries()
{
action_registry_ = std::make_unique<ActionClientRegistry>(this);
bt_registry_ = std::make_unique<BTRegistry>(factory_, this);
skill_manager_ = std::make_unique<SkillManager>(this, action_registry_.get(), bt_registry_.get());
}
/**
* @brief Declare all ROS 2 parameters consumed by this node.
*
* Separation of declaration and retrieval enables later logic (like default
* skill file resolution) to consult already-declared parameters without
* triggering implicit declarations. Not intended for repeated runtime calls.
*/
void CerebrumNode::DeclareParameters()
{
this->declare_parameter<std::string>("skills_file", "");
this->declare_parameter<double>("node_timeout_sec", node_timeout_sec_);
this->declare_parameter<bool>(
"allow_bt_rebuild_during_execution",
allow_bt_rebuild_during_execution_);
this->declare_parameter<std::string>("allowed_action_skills", "");
this->declare_parameter<std::string>("fixed_skill_sequence", "");
this->declare_parameter<int>(
"random_skill_pick_count",
static_cast<int>(random_skill_pick_count_));
}
/**
* @brief Resolve the effective skills definition YAML file path.
*
* Reads the declared 'skills_file' parameter. If empty, attempts to locate a
* packaged default at:
* <ament_package_share_directory(brain)>/config/robot_skills.yaml
* Fallback discovery failures are logged as warnings; the function never
* throws. An empty return value indicates no usable path could be determined.
*
* @return Resolved skills file path (may be empty if neither parameter nor default exists).
* @thread_safety Read-only parameter access; intended for use during construction only.
*/
std::string CerebrumNode::ResolveSkillsFile()
{
std::string skills_file;
this->get_parameter("skills_file", skills_file);
if (skills_file.empty()) {
try {
auto share = ament_index_cpp::get_package_share_directory("brain");
skills_file = share + std::string("/config/robot_skills.yaml");
RCLCPP_INFO(this->get_logger(), "Using default skills file: %s", skills_file.c_str());
} catch (const std::exception & e) {
RCLCPP_WARN(this->get_logger(), "Could not locate default skills file: %s", e.what());
}
}
return skills_file;
}
/**
* @brief Load skill specifications from a YAML file.
*
* Emits a warning if the file cannot be parsed or loaded, but does not throw.
* An empty path results in a no-op so callers can unconditionally invoke it.
*
* @param skills_file Absolute or relative path to YAML file (may be empty).
*/
void CerebrumNode::LoadSkills(const std::string & skills_file)
{
if (skills_file.empty()) {return;}
if (!skill_manager_->load_from_file(skills_file)) {
RCLCPP_WARN(this->get_logger(), "Failed to load skills from %s", skills_file.c_str());
}
}
/**
* @brief Retrieve parameter values and apply normalization / parsing.
*
* Tasks performed:
* - Clamp random_skill_pick_count_ to at least 1.
* - Parse allowed_action_skills_ delimited list into unique tokens.
* - Parse fixed_skill_sequence_ if provided.
* - Log summary for transparency.
* Safe to call only after DeclareParameters().
*/
void CerebrumNode::LoadParameters()
{
this->get_parameter("node_timeout_sec", node_timeout_sec_);
this->get_parameter("allow_bt_rebuild_during_execution", allow_bt_rebuild_during_execution_);
int random_pick_param = static_cast<int>(random_skill_pick_count_);
this->get_parameter("random_skill_pick_count", random_pick_param);
if (random_pick_param < 1) {random_pick_param = 1;}
random_skill_pick_count_ = static_cast<std::size_t>(random_pick_param);
std::string allowed_raw;
this->get_parameter("allowed_action_skills", allowed_raw);
if (!allowed_raw.empty()) {
allowed_action_skills_ = ParseListString(allowed_raw);
RCLCPP_INFO(this->get_logger(), "Allowed action skills count=%zu", allowed_action_skills_.size());
}
std::string fixed_seq_raw;
this->get_parameter("fixed_skill_sequence", fixed_seq_raw);
if (!fixed_seq_raw.empty()) {
auto tmp = ParseListString(fixed_seq_raw);
if (!tmp.empty()) {fixed_skill_sequence_ = tmp;}
}
if (fixed_skill_sequence_) {
RCLCPP_INFO(this->get_logger(), "Using fixed skill sequence size=%zu", fixed_skill_sequence_->size());
}
}
/**
* @brief Register per-skill BT action handlers plus the unified action client.
*
* Bundled to ensure the ExecuteBtAction client exists before any BT node can
* attempt to send goals. Idempotent in practice because internal registration
* functions guard against duplication.
*/
void CerebrumNode::RegisterBtAndActionClients()
{
RegisterSkillBtActions();
RegisterActionClient();
}
/**
* @brief Create timers used for BT ticking and periodic sequence/model updates.
*
* bt_timer_: High-frequency (10ms) ticker executing the BT root when a run is pending.
* task_timer_: Low-frequency (5s) trigger for model-driven sequence selection and rebuild.
*/
void CerebrumNode::CreateTimers()
{
bt_timer_ = this->create_wall_timer(10ms, [this]() {ExecuteBehaviorTree();});
task_timer_ = this->create_wall_timer(5000ms, [this]() {CerebrumTask();});
}
/**
* @brief Create externally callable services.
*
* Currently exposes a Trigger service to force an immediate sequence rebuild.
* The callback enforces rebuild policy (respecting allow_bt_rebuild_during_execution_)
* and follows the same steps as the periodic task: model run -> cancel goal -> rebuild.
*/
void CerebrumNode::CreateServices()
{
rebuild_service_ = this->create_service<std_srvs::srv::Trigger>(
"cerebrum/rebuild_now",
[this](
const std::shared_ptr<std_srvs::srv::Trigger::Request>,
std::shared_ptr<std_srvs::srv::Trigger::Response> resp) {
if (bt_pending_run_ && !allow_bt_rebuild_during_execution_) {
resp->success = false;
resp->message = "BT running and rebuild not allowed";
return;
}
RunVlmModel();
CancelActiveExecuteBtGoal();
UpdateBehaviorTree();
resp->success = true;
resp->message = "Rebuild triggered";
});
}
} // namespace brain

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@@ -7,6 +7,7 @@
#include <rclcpp/rclcpp.hpp>
#include <rclcpp_action/rclcpp_action.hpp>
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
// Legacy MoveToPosition action was removed from automatic server startup.
// Adapt test to validate that CerebellumNode brings up the unified ExecuteBtAction server.
#include "brain_interfaces/action/execute_bt_action.hpp"
@@ -19,7 +20,7 @@ TEST(CerebellumNode, StartsAndProvidesActionServer)
auto options = rclcpp::NodeOptions();
auto cerebellum = std::make_shared<brain::CerebellumNode>(options);
auto client = rclcpp_action::create_client<ExecuteBtAction>(cerebellum, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(cerebellum, brain::kExecuteBtActionName);
rclcpp::executors::SingleThreadedExecutor exec;
exec.add_node(cerebellum);

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@@ -0,0 +1,66 @@
#include <gtest/gtest.h>
#include <rclcpp/rclcpp.hpp>
#include "brain/cerebrum_node.hpp"
// NOTE: These tests focus on internal helper behaviors introduced during refactor.
// They avoid driving actual action servers; we only validate state transitions
// and parameter parsing side-effects.
using brain::CerebrumNode;
class CerebrumEnhancedFixture : public ::testing::Test {
protected:
void SetUp() override {
if (!rclcpp::ok()) {int argc = 0; char ** argv = nullptr; rclcpp::init(argc, argv);}
node_ = std::make_shared<CerebrumNode>();
}
void TearDown() override {
node_.reset();
if (rclcpp::ok()) {rclcpp::shutdown();}
}
std::shared_ptr<CerebrumNode> node_;
};
TEST_F(CerebrumEnhancedFixture, ResolveSkillsFileAllowsEmptyCustom) {
// Recreate node with explicit empty override param to ensure fallback path chosen.
rclcpp::NodeOptions opts; opts.append_parameter_override("skills_file", "");
auto n2 = std::make_shared<CerebrumNode>(opts);
// Can't directly call ResolveSkillsFile (private), but construction log side-effects
// are not easily captured; thus we just assert node constructed.
SUCCEED();
}
TEST_F(CerebrumEnhancedFixture, RandomSkillPickCountClamp) {
rclcpp::NodeOptions opts; opts.append_parameter_override("random_skill_pick_count", 0);
auto n2 = std::make_shared<CerebrumNode>(opts);
// Indirect validation: pick random should return at least 1 or empty if filtering; just ensure no crash.
auto picked = n2->PickRandomActionSkills(5);
SUCCEED();
}
TEST_F(CerebrumEnhancedFixture, ParseListStringDeduplicatesOrderPreserved) {
auto vec = CerebrumNode::ParseListString("x,x,y,z,y");
ASSERT_EQ(vec.size(), 3u);
EXPECT_EQ(vec[0], "x");
EXPECT_EQ(vec[1], "y");
EXPECT_EQ(vec[2], "z");
}
TEST_F(CerebrumEnhancedFixture, RegisterSkillBtActionsIdempotent) {
// Call internal registration twice via public sequence selection side-effect.
// We can't directly enumerate registrations without accessing BT factory internals.
// So we exercise RunVlmModel twice and ensure no crash / exception.
node_->RunVlmModel();
node_->RunVlmModel();
SUCCEED();
}
TEST_F(CerebrumEnhancedFixture, UpdateBehaviorTreeSetsPendingRun) {
node_->RunVlmModel();
// Force an update cycle
node_->CancelActiveExecuteBtGoal();
node_->UpdateBehaviorTree();
// ExecuteBehaviorTree may clear it quickly; just ensure callable without crash.
rclcpp::executors::SingleThreadedExecutor exec; exec.add_node(node_); exec.spin_some();
SUCCEED();
}

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@@ -6,6 +6,7 @@
#include <rclcpp_action/rclcpp_action.hpp>
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
#include "brain_interfaces/action/execute_bt_action.hpp"
#include "interfaces/action/arm_space_control.hpp"
@@ -72,7 +73,7 @@ TEST(ExecuteBtAction, SingleSkillArmSpaceControlSuccess) {
// Create ExecuteBtAction client directly (bypassing Cerebrum for unit scope)
// Use explicit action name (constant not exported in public headers)
auto client = rclcpp_action::create_client<ExecuteBtAction>(cerebellum, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(cerebellum, brain::kExecuteBtActionName);
rclcpp::executors::SingleThreadedExecutor exec;
exec.add_node(cerebellum);

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@@ -3,6 +3,7 @@
#include <rclcpp/rclcpp.hpp>
#include <rclcpp_action/rclcpp_action.hpp>
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
#include "brain_interfaces/action/execute_bt_action.hpp"
#include "interfaces/action/arm_space_control.hpp"
@@ -72,7 +73,7 @@ TEST(ExecuteBtActionCancel, CancelMidExecution) {
auto node = std::make_shared<brain::CerebellumNode>(opts);
auto srv = std::make_shared<SlowArmServer>(node, 2000);
rclcpp::executors::SingleThreadedExecutor exec; exec.add_node(node);
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, brain::kExecuteBtActionName);
ASSERT_TRUE(
spin_until(
exec,

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@@ -8,6 +8,7 @@
// no stats topic usage here
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
#include "brain_interfaces/action/execute_bt_action.hpp"
#include "interfaces/action/arm_space_control.hpp"
#include "interfaces/action/hand_control.hpp"
@@ -89,7 +90,7 @@ TEST(ExecuteBtActionExtended, MultiSkillProgressSegmentation)
auto leg = std::make_shared<SimpleDelayedServer<LegControl>>(node, "LegControl", 180);
rclcpp::executors::SingleThreadedExecutor exec; exec.add_node(node);
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, brain::kExecuteBtActionName);
ASSERT_TRUE(
spin_until(
exec,

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@@ -3,6 +3,7 @@
#include <rclcpp/rclcpp.hpp>
#include <rclcpp_action/rclcpp_action.hpp>
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
#include "brain_interfaces/action/execute_bt_action.hpp"
#include "interfaces/action/arm_space_control.hpp"
@@ -73,7 +74,7 @@ TEST(ExecuteBtActionRunInterp, MultipleRunFeedbacks) {
auto node = std::make_shared<brain::CerebellumNode>(opts);
auto srv = std::make_shared<DelayedArmServer>(node, 1200);
rclcpp::executors::SingleThreadedExecutor exec; exec.add_node(node);
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, brain::kExecuteBtActionName);
ASSERT_TRUE(
spin_until(
exec,

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@@ -4,6 +4,7 @@
#include <rclcpp_action/rclcpp_action.hpp>
#include <std_msgs/msg/string.hpp>
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
#include "brain_interfaces/action/execute_bt_action.hpp"
#include "interfaces/action/arm_space_control.hpp"
@@ -68,7 +69,7 @@ TEST(ExecuteBtActionStats, SequenceStatsPublishOrEmptyWhenTimerDisabled) {
auto node = std::make_shared<brain::CerebellumNode>(opts);
auto server = std::make_shared<ArmFastServer>(node);
rclcpp::executors::SingleThreadedExecutor exec; exec.add_node(node);
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, brain::kExecuteBtActionName);
ASSERT_TRUE(
spin_until(
exec,

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@@ -3,6 +3,7 @@
#include <rclcpp/rclcpp.hpp>
#include <rclcpp_action/rclcpp_action.hpp>
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
#include "brain_interfaces/action/execute_bt_action.hpp"
#include "interfaces/action/arm_space_control.hpp"
#include "interfaces/action/hand_control.hpp"
@@ -104,7 +105,7 @@ TEST(ExecuteBtActionTimeoutContinue, FirstTimeoutSecondSucceeds) {
auto hang = std::make_shared<HangingArmServer>(node);
auto hand = std::make_shared<HandQuickServer>(node);
rclcpp::executors::SingleThreadedExecutor exec; exec.add_node(node);
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, brain::kExecuteBtActionName);
ASSERT_TRUE(
spin_until(
exec,

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@@ -3,6 +3,7 @@
#include <rclcpp/rclcpp.hpp>
#include <rclcpp_action/rclcpp_action.hpp>
#include "brain/cerebellum_node.hpp"
#include "brain/constants.hpp"
#include "brain_interfaces/action/execute_bt_action.hpp"
#include "interfaces/action/arm_space_control.hpp"
@@ -71,7 +72,7 @@ TEST(ExecuteBtActionUnsupported, UndefinedFirstSkillAborts) {
auto node = std::make_shared<brain::CerebellumNode>(opts);
auto arm = std::make_shared<ArmQuickServer>(node);
rclcpp::executors::SingleThreadedExecutor exec; exec.add_node(node);
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, "ExecuteBtAction");
auto client = rclcpp_action::create_client<ExecuteBtAction>(node, brain::kExecuteBtActionName);
ASSERT_TRUE(
spin_until(
exec,